![]() Now, since I’m am going to be designing this for a tier 2 ship as well, I need to keep those restrictions in mind as well. With our Design Budget, we have about 28 Build Points. Here is the first real choice that we have for our ship, which is as yet unnamed, we’ll just call it The Sanguine Raider for lack of a better name right now. So, we’ll start with the Tier 4 Sanguine ship! This will afford us 115 Build Points, and an HP increase Step 3: Select a frame Basically since I need to build two versions of this ship, I’ll build the one with more Build Points. This section is going to be a pretty straight forward one for me. Essentially, I want it to be a mystical feeling attack ship. I don’t think I’ll design it for aggressive boarding action as I still want this quest series to be “mostly” good to go for a beginner group and while many new players want to board, I consider boarding actions to be an advanced rule since they appear in SOM. ![]() As far as the real story role I want this ship to fill, is that it was going to eventually be the one of three ship working together to overtake merchant ships. I know I want this to have at least some of the options from SOM, so I’ll be keeping my eye on that throughout my design. I also know that my Sanguine Raiders have a mystical bent, so if there are options to include a more “magical” option, I’ll want to really consider those options as well. With that in mind, tonight I’ll be designing the enemy starship! Designing 6 ships all at once seems like a disservice to the three primary designs, as I feel each one should have my devoted focus. Step 1: ConceptualizeĬoming into this, I know that ultimately I need to design up to 6 starships. For the purposes of this build, what I’ll be doing is lowering the Weapons budget down to 25%, with no more than 10-15% on turrets. As a Budget of course, I can come under that given budget, but it does feel weird that this optional rule is set up in a way that still requires a lot of personal finesse to build starships. Weapons (35%) īy my count, that is the 110%, along with needing to possibly spend BP on unrestricted items.Armor & Defensive Countermeasures (25%).The budget, assumes at least 110% of your BP: As I started my first thought process and flipping through available frames, armor and the like, I discovered something that I still haven’t found a straight solution to. Along with those steps, I will be abiding by the Optional Rule: Design Budgets presented in SOM page 79. The first, I’ll be following the steps in building a starship as laid out in the Starfinder Core Rulebook. Tonight’s design process will utilize two related systems. Luckily, I’ve listened to everything my fellow network members had to say about the SOM on Know Direction: Beyond,as well as Digital Divination, where John talks a lot about his experience designing ships for SOM. One of the big things I took away from John specifically, is that it is really helpful going into the build process considering the role that I want the ship to play in my storytelling. This will be the first time that I will have done more than modifying the Sunrise Maiden for the one other home game that I got to play in for a short time. I’ll admit, most of my Starfinder experience has been through Starfinder Society, and what that means is that I have not had much need in designing my own starships. ![]() ![]() Just as I promised in my last installation, this week I’m taking a short break from writing the actual adventure to showcase the design process of creating a starship that I will need for Quest #4 which will be a starship encounter! I want to utilize some of the new tools we have from the Starship Operations Manual.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |